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Need for speed prostreet on steam
Need for speed prostreet on steam





need for speed prostreet on steam

However, in the Japanese Wii version, many more leftover files from earlier stages of development are present in the root of the game's filesystem. ELF file containing debug symbols named after the game, region, and stage of development present in the root of the disc.

need for speed prostreet on steam

Only known difference from duplicate 997tt is has more top speed similar to ball car from previous title.This mean calmed this car is developer car used in development.Īll Wii releases have an. In Vited file, located in fontend/vehicles there are 2 brand was cut from this game, they are likely leftovers from previous titles: The final unused track found in the Asian release of ProStreet is a track named "TestTrack." It is not fully clear what this track could have been used to test, but it is similar to L6R_NIS and the Alpha 61 tracks due to the fact it is another track which uses Mondello Park as a base. This track, like the name may imply, was used to test Black Box's "NIS" (non-interactive scene) files, which are used throughout Most Wanted, Carbon, ProStreet, and Undercover. This is similar to the Laguna Seca and Leipzig courses found in the Alpha 61 build of ProStreet for PlayStation 2 because of the fact it continues its trend and uses Mondello Park as a base. This track is another one found in the Asian release. As the name suggests, this track may have been used to test LOD (level of detail) mesh generation that is used throughout majority of Black Box's Need for Speed titles. This course shares a similar base to L6R_Lighting as majority of its assets are derived from Infineon.

NEED FOR SPEED PROSTREET ON STEAM PC

This course shares a majority of its assets with that of Infineon, and even contains some unused Super Promotion assets.Īnother unused track found in the Asian PC release. Judging by its name, the track was designed to test lighting and other light behavior. In 1.0 version of this track found in Asian version,they are lack float buildings and dated August 28,2007 while 1.1 is October 11,2007Īn unused track found in the Asian PC release of the game. This track was most likely abandoned for the version of the expressway included with the Booster Pack. The track layout itself is a recreation of Shuto Expressway Route 11 and is fairly unique as it is the only track that allows driving on both separated and elevated sections of road at the same time.

need for speed prostreet on steam

It is unknown if the barriers were a cut concept or simply just a placeholder. The destructible canyon barriers from Need for Speed: Carbon even make a return. The track actually has a proper road spline, and even has some rough level scenery consisting of various windowed cuboids placed on some basic pieces of land. Continuing the trend of using early versions of already existing tracks being used as placeholders, these two are both of a very early version of Mondello Park.Īnother unfinished track referred to as "ShutoExpressway" exists in every version. Present in only the leaked "Alpha 61" build for the PS2, placeholder tracks for both Laguna Seca Raceway and the Porsche Leipzig race track exist, despite the PlayStation 2 and Wii versions never actually receiving Leipzig.







Need for speed prostreet on steam